Graphics engine Unreal Engine 4 is coming in real world

At the last show this week, E3, the industry devoted to gaming and entertainment, there was a lot of announcements on the dedicated games consoles, PCs and even mobile devices. Announced were not only specific games, but also some technological innovations that are needed as players and developers. Perhaps the most significant announcement at E3 2012 for developers is the emergence of gaming graphics engine Unreal Engine 4.
 
Graphics Engine - a suite of tools that allows you to create games using the already-made presets, without creating the physical laws of the game world from scratch. The first version of Unreal Engine first appeared in 1998 and quickly gained popularity among developers of games for PCs and consoles. Already in 1999 the engine got some improvements, but major-version increase does not happen. Finally, in 2002, Epic represents the second version of the engine, which is also used by developers of games for both PCs and consoles GameCube, XBox and PlayStation 2. But the most widely used Unreal Engine 3, which has been developed taking into account the peculiarities of the current generation of consoles. First picture of the game was actually closer to what is called a "photorealistic". This engine has lived a long time and even ported to mobile platforms, where he found the way of a strong competitor in the form of Unity 3D. For example, the famous Infinity Blade is written using the Unreal Engine, but not less popular and thus cross-platform SHADOWGUN - on Unity 3D.
But everything in this world is aging, the developers have needed better tools and players want better graphics. It was clear that Epic is working on a full Unreal Engine 4, and now we can see the results of their efforts. The new engine allows developers to easily work with textures, "materials" and objects, and players will see the stunning graphics and effects. In fact, Unreal Engine 4 provides a graphic at the top animations in the game and the best of modern science fiction movie. However, the movie, which is made entirely on the new version of the engine, you can look at the very beginning of this article. And those who are interested in how it works and how to create games in general, can watch the video at the end.
At today's rate of development of "fillings" of mobile devices can be predicted that in 2013 may appear chips and accelerators, which will pull Unreal Engine 4. Of course, the engine itself and it should be rewritten for ARM-architecture, but this is again the case and a half years. We look forward to a new breakthrough in mobile games, which will show that on a smartphone or tablet can be no worse graphics than a PC.

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